Tuesday, January 17, 2012

FFXIII Walk-Through Intro


 

Final Fantasy XIII

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By Krysta84

Updated Version 0.98

Includes missing shop chapters and various mistakes taken out. I also made sure

that every treasure available is now listed in the walkthrough.

========================================================================

Still to come:

- Missions 35-64

- Enemy Intel finishing touches

- final check CS

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| Foreword: Introduction to the FAQ |

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Welcome to my first FAQ.

There won't be spoilers in this FAQ in terms of storyline but, there are

inevitably spoilers with bosses names and such.

This FAQ is made for both the PS3 and XBOX360 versions of the game.

For anything regarding this FAQ you can mail to:

kingdomhearts33[at]hotmail[dot]com.

Please do not add me to MSN. I will only answer questions asked by e-mail.

In sending your mail, please don’t forget to put something along the lines of

"FFXIII FAQ question" as the subject or I might delete it by mistake.

If you have a questions, please refer to the Frequently Asked Questions before

sending an e-mail. Your question might already be answered.

I will not give permission to other sites to put this online.

For the latest version, you can always check www.cheatcc.com

Thank you

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|{TOC} I) Table of contents |

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Use Ctrl+F and copy/paste the brackets {} to find what you're looking for.

I) Table of Contents {TOC}

II) Before you start {BYS}

1) Controls

2) Main Menu

2b)Item Menu

2c)Configuration Menu

3) Save Stations

4) Japanese to English Changes

5) Tips and Tricks

III) Walkthrough {WAL}

IV) Battle {BAT}

1) Basic Battle

2) ATB

3) Chain Stagger

4) Tactical Points

5) Optima Change/Paradigm Shift

V) Summons {SUM}

VI) Item List and Upgrading {ILU}

VII) Side Quests {SQX}

1) Cie'th Stones

2) Chocobo

VIII) Shop List {SLX}

IX) Enemy Report {ENR}

X) Crystarium System {CSP}

Xb) Commands {CMD}

1) Commando (COM)

2) Ravager (RAV)

3) Sentinel (SEN)

4) Saboteur (SAB)

5) Synergist (SYN)

6) Medic (MED)

XI) Appendix {APX}

1) Trophy List {ATL}

2) Theme List

3) Frequently Asked Questions {FAQ}

XII) Version History {VHX}

XIII) Credits and Copyright{CRD}

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|{BYS} II) Before you start |

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Things you should know before you start.

1) Controls

2) The Menu

3) Save Stations

4) Japanese to English Changes

5) Tips and Tricks

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| 1a) PS3 Controls |

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Field control Battle control

----------------------------------------------------------------------------

Left Analog = Character Movement Gestalt Mode Control

Right Analog = Move camera Rotate Camera

D-Pad = Select shroud Select target/command

X-Button* = Confirm selection/interact w object Execute/confirm action

Circle* = Cancel Cancel

Square = View Map Activate Gestalt mode

Triangle = Open Main Menu Execute command queue

START = Pause Pause

SELECT = Toggle mini-map display Retry, (when in pause)

L1 = Use Shroud Paradigm Shift

R1 = X Libra Information

L2 = X X

R2 = X X

*These buttons are reversed when using a Japanese PS3. So when using this guide

while playing a Japanese PS3, please note that X changes into Circle on every

occasion.

Objects you can interact with, trigger a pop-up instruction and you can press

the X-button to interact with these things.

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| 1b) XBox Controls |

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Field control Battle control

----------------------------------------------------------------------------

Left Analog = Character Movement Gestalt Mode Control

Right Analog = Move camera Rotate Camera

D-Pad = Select shroud Select target/command

A-Button = Confirm selection/interact w object Execute/confirm action

B-Button = Cancel Cancel

X-Button = View Map Activate Gestalt mode

Y-Button = Open Main Menu Execute command queue

START = Pause Pause

SELECT = Toggle mini-map display Retry, (when in pause)

Left Bumper = Use Shroud Paradigm Shift

Right Bumper = X Libra Information

Left Trigger = X X

Right Trigger = X X

Objects you can interact with, trigger a pop-up instruction and you can press

the A-button to interact with these things.

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| 2a) Main Menu |

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The menu looks something like this:

.-----------------------------------------------------------------------.

| xxxxxxxxxxxxxxx |

|--------HELP-----------------------------------------------------------|

| Main Menu .--------..-------..-------..-------..-------. |

|.----------------. | COM|| RAV|| SAB|| || | |

|| Paradigm | |LEADER ||MEMBER ||MEMBER || || | |

|| Status | | || || || || | |

|| Crystarium | | || || || || | |

|| Abilities | | || || || || | |

|| Equipment | | || || || || | |

|| Inventory | | || || || || | |

|| Map | | || || || || | |

|| Datalog | | || || || || | |

|| Settings | | HP xx || HP xx || HP xx || HP xx || HP xx | |

|'----------------' | || || || || | |

| | CP xx || CP xx || CP xx || CP xx || CP xx | |

| '--------''-------''-------''-------''-------' |

| Party |

|------OPTIMA---------CRYSTARIUM--------------TACTICAL POINTS GAUGE-----|

| xxxxxxxx Crystarium LV.4 (--------------)TP LV5 |

| time 000:00:00 XXX Gil |

'-----------------------------------------------------------------------'

<> Paradigm: Select the party leader, battle team members, and paradigms.

<> Status: View detailed characters status information.

<> Crystarium: Enhance characters via crystogenesis.

<> Ability: View character abilities.

<> Equip: Change character equipment.

<> Inventory: View party inventory (items)

<> Map: View map of current position

<> Datalog: View log of accumulated data.

<> Settings: Change game settings

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| 2b) Item Menu |

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<> Battle Items: Items you can use in battle

<> Weapons: An overview of Weapons you've acquired

<> Accessories: An overview of the Accessories you've acquired

<> Components: Components used for Weapon Improvement

<> Key Items: Items needed to proceed in the story

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| 2c) Settings |

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<> Camera: Adjust the camera control scheme.

<> Event Subtitles: Toggle display of subtitles during cutscenes

<> Speaker Names: Turn Speaker's name on or off at Subtitles

<> Non-event subtitles: Toggle display of subtitles for speech outside cutscene

<> Battle Speed: Select the rate at which the ATB gauge fills in battle.

<> Default battle command: Select the default battle command cursor position.

<> Target Selection: Toggle the method for selecting targets in battle.

<> Battle Help Messages: Toggle the display of help messages in battle.

<> Brightness: Adjust the Brightness of the display.

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| 3) Save Stations |

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<> You can save your game at a Save Station. When you're near one, press X/A

and a menu will appear. Choose the first to save, the second to shop, the

third to upgrade and improve weapons and accessories and the last to go

back to the game. In the shops you can buy various things. As you progress

through the story, more shops will be available, and thus more items.

The upgrade option comes later in the game and is explained after the

walkthrough. Save Stations are available almost every 5-10 minutes of

playing.

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| 4) Japanese to English Changes |

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Any updates after March 9th, will have the Japanese Names changed to the

English ones gradually. People playing the Japanese game can still use

this walkthrough with the use of this mini translation guide. It will not

include the items because there are simply too many of them and most are a

simple translation. Below are only the translations that are completely

different.

<>----------------<>----------------<>-------------------<>

|| Japanese name || English Name || What is it ||

<>----------------<>----------------<>-------------------<>

|| Attacker || Commando || Crystarium Role || their respective

|| Blaster || Ravager || Crystarium Role || colors stay the

|| Defender || Sentinel || Crystarium Role || same

|| Jammer || Saboteur || Crystarium Role ||

|| Enhancer || Synergist || Crystarium Role ||

|| Healer || Medic || Crystarium Role ||

<>----------------<>----------------<>-------------------<>

|| Optima Change || Paradigm Shift || Change Roles ||

|| Drive Mode || Gestalt Mode || Summon related ||

|| Break || Stagger || Battle related ||

|| Auto-clip || Datalog || Information ||

|| Enemy Report || Enemy Intel || Bestiary ||

<>----------------<>----------------<>-------------------<>

|| Reverse Smoke || Shrouds || Battle Item ||

|| Sneak Smoke || Deseptisol || L1/LB Shroud Item ||

|| Powersmoke || Fortisol || L1/LB Shroud Item ||

|| Barriersmoke || Aegisol || L1/LB Shroud Item ||

|| Ethersmoke || Ethersol || L1/LB Shroud Item ||

<>----------------<>----------------<>-------------------<>

|| Weak || Imperil || Status Change ||

|| Dull || Daze || Status Change ||

|| Brave || Bravery || Status Change ||

|| Guts || Vigilance || Status Change ||

<>----------------<>----------------<>-------------------<>

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| 5) Tips and Tricks |

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<> To make sure you find every treasure, check all paths, even the dead end

ones, check behind you when you reach a new area and don't be afraid to

stray a little of the beaten path

<> The game has a very useful datalog that gives you information and tips on

how certain things work. Be sure to check it every once in a while to make

sure you are up to date.

<> All members, including the once not participating in battle get the same

amount of CP after battle. Therefore you don't have to worry about

characters getting left behind. Fill out the CS for members not

participating in battle as well, because you never know when suddenly the

party is changed and you find yourself with a party that is not leveled up

properly.

<> Pressing L1/LB during encounters will open the Enemy Intel and shows the

information for the enemies you are facing at the time. Use this often to

see the weaknesses for the enemies. Using Libra will fill out the ? faster

than just attacking and defeating the enemies does.

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|{WAL} III) Walkthrough |

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Naturally this walkthrough can't be totally spoiler free. But I tried to make

it as spoiler-free as possible.

Explanation:

Items: Enemies

(B) Battle Item [A] Enemy name (B)

(W) Weapon A: [E001-E239] Enemy Intel Reference (Ctrl+F)

(A) Accessory B: (00) Number of Hit Points

(C) Component Extra: (B) for Boss, (S) for Summon

(S) Shrouds

[000] Number of items

In walkthrough:

----------------

[CP] Enemy names

----------------

CP is for the battle, CP per enemy can be found in the Enemy Intel.

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